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Getting Backspin On The Ball

10:51 pm June 2, 2009

Learning how to put a good amount of backspin on a shot is one of
the most sought after golf skills out there.

But, there are a few things that you should know:

1.Creating a super backspin can be extremely tough to do & it can be
difficult to control.

2.And, there really aren’t many scenarios on the course where a
backspin is actually needed for new golfer.

Regardless, veteran golf players know how to use backspin the right
way. But, it takes practice to get right….
A. The Perfect Backspin.

The amount of backspin needed really depends on what type of shot you are trying & where your ball lands relative to the hole. It could
be said that the perfect backspin amount modifies the approach shot
just enough so that the ball bounces one time & then immediately
stops on the green when it lands a second….

….Imagine a stop sign on the green. Pros can (with at least some
regularity) make their balls backspin just enough to stop them dead
still on the green….As you see, it’s quite a skill!

B. The Conditions

The following conditions are good have in place if you are
attempting to use backspin on your shot…

1. Attempt to apply backspin only from the fairway.

2. No moisture should exist on the ground, ball, or club face.

3. Greens in mint condition, trimmed short & very close to the
ground are favored to increase your odds of success.

C. Creating Backspin

To create backspin, hit the ball so that it actually becomes “pinched”
between the force of your club & the fairway. Swing downward
towards the ball with a fair amount of velocity in your swing speed.

And, of course, strive for a nice clean hit made perfectly with the
bottom portion of the ball. Let it just pop…and SPIIINNNN!

As you can guess, combining these small movements into one shot

can be quite difficult at first. Practice is all you need. And, lots of
it…

Last Minute Tip: It also helps to use a fairly new club that is clean
& has plenty of grip on its face. And try to use the newer “soft
cover” golf balls for “backspin optimization” (is that even a term?).

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More Golf Terms: F Through G…

5:56 pm May 20, 2009

Eagle: A player who finishes a hole in two under par when playing a
par-4 or a par-5 hole. You can also “eagle” a par-3 hole, but that is
called an “ace” (See Ace).

Executive Course: A small, 9-hole (par-3) course which can be
played through in under 2 hours (typically 90 minutes).

Explosion Shot: A bunker shot that creates an “explosion” of sand
flying through the air.

Fade: A shot that sends the ball veering slightly to the right
(assuming it’s a right-handed player).

Fairway: The entire distance (in-bounds) that runs from the tee all
the way to the green. It is kept nicely trimmed.

Fat: When your clubface strikes the ground before hitting the ball.
Opposite of “thin.”

Flagstick: The flagged pole that rests inside of the hole on each
green.

Flex: The amount of bend that exists within a club shaft.

Flier Lie: When you swing & too much grass comes between the
ball & clubface. This reduces the amount of backspin on the ball as
well.

Flop Shot: A type of pitch shot that lifts the ball high up into the air,
but comes down short and lands soft.

Follow Through: The movement of your club and body after the
ball has been hit.

Fore: What you hear shouted loudly when a ball is flying towards another player. It’s a warning signal.

Fringe: The collar of grass that surrounds the green. (See Collar).

Front Nine: The first 9 holes of an 18-hole golf course.

Gimme: A putt that is so short & close to the hole that your playing
partners do not require you to actually hit the ball in.

Glove: Something typically worn on the lead hand to help enhance
their grip. It prevents skin problems like blisters.

Grain: The direction in which the grass is growing.

Green: The closely mowed surface that surrounds the hole. Also
called the putting surface.

Green In Regulation: Getting your ball onto the green in one shot
on a par-3 hole, in two shots on a par-4 hole, or in three shots on a
par-5 hole.

Greens Fee: The amount of money charged to play a round of golf
at a particular course.

Grip: How you hold your club. Also refers to the rubber covering
on the shaft where you place your hands.

Grooves: The etched lines of design on the face of the club. They
help obtain the desired backspin on the ball.

Ground Under Repair: An area on the golf course that is under
repair.

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